After All This Time… Always (Final)

My gif finally fit on my page! This is amazing.

My project for sure did not turn out as amazing as I’d like it to be, but I’m proud of my artwork and the effort I put into it. If I could go back and change something, it’d be my ability to use final cut pro instead of using a youtube video to play while my gif is playing.

This started out with just a thought- I wanted to create the ENTIRE scene that goes along with Snape’s  “always”. That was about 1:17 seconds in length, and I initially tried to do that. Because I thought that I would be able to have the time to create the 1:17 long piece that I wanted. However, while I was trying to create this I realized that I REALLY cannot draw people. I tried to draw where Harry is a baby in this scene, and draw where Lilly is dead on her bedroom floor in this scene. I honestly cannot draw that well so I decided to scrap that part of my project. After thinking of the idea for at least two hours (creative process) and trying to execute it, it’d already been 5 hours.

(horrid, old drawings)

(personal scanner i used to create this mess)

After I decided I had to go in a new creative direction, I decided to draw just from “expectopatronum” to “always”. I tried to take it in a creative direction and spell out the font and the patronus (doe) to dance across the screen. After drawing and scanning all of the different pieces I needed for my final project, it’d been a whopping 9 hours. I was disappointed in myself for scrapping my old project but knew that I had to go this direction otherwise my art would look laughable.

Finally, I scanned everything in my personal scanner and cut them all to be the correct size. I imported into photoshop and designed it to be in sync with the youtube clip of the Harry Potter movie. This made my time up to 11 hours, and the last hour I spent finalizing the time and the way that the gif would be played. Also, trying to download the gif and make it onto my blog! (Which I finally did!)

Thank you for a wonderful semester!


Chris Milk

Not only is Chris Milk an artist, he is also the founder and CEO of the virtual reality technology company “Within”, and also the founder of the virtual reality production company “Here Be Dragons”. Milk started off his career in photography and music video production, but has since explored innovative areas of art and widened his artistic range. In a quote from Milk’s website, he has “expanded beyond the traditional: his art straddles experimental genres and unfamiliar mediums, turning new technologies, web browsers, ephemeral events and even physical gestures into new found canvasses” ( In his early years, Milk worked with many famous artists in his music video production, such as Kanye West, Johnny Cash, and Jack White. More recently, Milk has taken a new path in his artistic career by experimenting with virtual reality and bringing that experience to the viewer. Milk explains his artistic direction as “focused on using cross-media innovations to enhance emotional human storytelling, exposing the beauty in the things – physical, digital, intangible – that connect us all” ( In present times, Milk is bringing an artistic virtual reality experience to the viewer that is a whole new concept- these virtual reality exhibits bring the viewer to an out of this world state, something that’s never been done before!

After viewing Milk’s work, I appreciate how much he’s putting into making virtual reality a form of art. I wish I could be there to experience some of his art in person, such as “The Treachery of Sanctuary” and “Summer Into Dust“. Treachery is an “immersive” exhibit, where the subjects shadow is manipulated by a triptych to represent a birds life cycle (birth, death and transfiguration). I admired this work because the interactive component of this exhibit helps the viewer really vision themselves in the work. I feel like if I was there, and able to manipulate the exhibit, it would have been a beautiful experience. I liked the three separate panels that showed the different stages of life. Summer is actually my favorite exhibit of Milk’s, because I’ve been to many, many music festivals and have experienced similar shows to the one he put on for Coachella. In the video, the kaleidoscope patterns inside the balls thrown into the crowd are synched with the music Arcade Fire is playing, and the whole experience is something on a whole new level. Seeing that video brings me so much joy, I can almost feel it just by seeing the video because I’ve lived that experience before. Last but not least, Johnny Cash is an interactive music video that’s frames are composed of submissions from fans and people around the world. The viewer of the video can opt to view the video in different ways, such as by highest rated frames or different forms of animation. I think that’s really interesting and would love to create an interactive music video of my own one day.

The Treachery of Sanctuary(2012)

Summer Into Dust(2011)

The Johnny Cash Project, 2010



Evan Roth


series, Multi-Touch Paintings


Evan Roth is a digital media artist who creates his art “through unintended uses of technologies” (evan-roth). Roth was born in 1978 and received a degree in architecture from the University of Maryland and a Masters in Fine Arts from Parsons The New School for Design. Roth uses media such as prints, sculptures, videos and websites in his artwork. Roth stands out from other artists we’ve looked at because he explores hacking culture and other online cultures in his works.

Looking through Roth’s work, a lot of it interested me because I’ve never come across an artist that reflected these areas of internet culture before. What I mean is, is that Roth’s work reflects individual cultures from the internet that I didn’t know existed. I like that because it brings light to new and exciting material (at least that I haven’t seen before).  One of my favorites series from him is No Original Research which is”a series of art websites, each created from a single animation and audio file found on… Compositions are created by copying a found animated gif file dozens of times and embedding them into a single HTML page. When the browser tries (and fails) to load all of the files simultaneously they become out of synch, creating an animation cycle that visualizes the latencies specific to the viewer” (evan-roth). After reading the description for No Original Research, I was stunned that someone had the idea to actually create art from an algorithm using wikipedia articles and gifs. The art that came out of it was also stunning in my opinion. I also really enjoy his Internet Cache Self Portrait series, which describes itself as “uncensored streams of images passively collected through daily Internet browsing” (evan-roth). This could include anything from pictures of friends from social media to advertisements viewed online, basically anything and everything the daily user browses on the internet. All of this is then put together in an algorithm created as one big collage. This series speaks to me because although it looks like just a normal collage of random pictures, it can actually tell so much about someones life. Someone’s browser history, in my opinion, is a window to their daily lives and Roth’s series Internet Cache Self Portrait seriously reflects that.

Here are a few of my favorites from his series’:

Series, No Original Research

Series, Internet Cache Self Portrait


Sara Ludy

Sara Ludy is a digital media artist that focuses mostly on creating landscape and architecture through technology. Ludy was born in 1980 in Orange, CA and received her Bachelor’s in Fine Arts in New Media at the School of Art Institute of Chicago, in Chicago in 2003. Ludy explores structure formations like sculptures, buildings and other forms of architecture in the digital world. Ludy utilizes photography, 3D animation, video, animated gifs, sound, and live performances in her works of art. A quote that stood out to me about Sara Ludy’s work was, “Ludy photographs domestic interiors, landscapes, and other scenes that are iconographically familiar, yet feel otherworldly” (Artspace).

I find Ludy’s work to be familiar but somehow unfamiliar. For instance, with her works of art that showcase landscapes, such as “Cloud Relief 2”, I find the landscape to look like one I’ve seen a million times, yet something is a little off. I think it’s because while the piece looks like it could be a regular photograph of a landscape, I believe it actually incorporates animation too. I think that’s pretty cool. I also enjoy the work she does with video games like “Second Life”. One of my favorites is “Window 4” which showcases a digital window and scenery. I don’t know why I’m so drawn to her work that uses animated landscapes such as houses and windows. I think it’s because it reminds me of the Sims and the digital animation is just so realistic.

Here are some of my favs of hers:

Cloud Relief 2

Window 4



Sara Ludy

Sara Ludy

Takeshi Murata

Takeshi Murata creates art through animation and video to create a form of digital media art. Murata was born in 1974 and received his bachelors of fine arts in film, animation and video at Rhode Island School of Design in Providence, Rhode Island in 1997. Murata made a name for himself  after his piece titled “Monster Movie” became famous for demonstrating his new concept called “datamoshing”, which is “a form of glitch art that requires compressing two videos together until their respective pixels merge into one mashed-up picture” (Artspace). Since then, Murata has ventured out into the world of digital animation creating masterpieces like  “Untitled (Silver)”, “I, Popeye”, and “OM Rider”.

The vibe that I get from Takeshi’s work is psychedelic, thought provoking, and innovative. When I watched “Monster Movie”, I got an unsettling feeling from the repetitive loop of the monsters glitched out face. I felt the same when I watched “Untitled (Silver)” as well, but not as intense. Over the two, I preferred Monster Movie because I thought it was more playful and didn’t give me a creepy vibe that I felt from Untitled (Silver).

However, my favorite two pieces have to be “I, Popeye” and “OM Rider”. Not only is Takeshi’s animation very, very good for being done entirely by himself, but these pieces really capture my attention with their stories. I have a dry, harsh sense of humor and while watching I, Popeye, I really had a couple of good laughs. The story is interesting, and the sort of awkward character physique design, bland color scheme of the setting and flow of the animation makes me want to watch it over and over. I also loved OM rider because the animation was AMAZING for being done by one person. I can’t image how long OM rider must have taken him, but the wolf-man’s features alone captivated me with how detailed and intricate they were.

Here are my favorites:

Monster Movie

I, Popeye (the only clip I could find that would embed into my post here).

OM Rider